Pinter Board Game PBEM

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TIMING SUMMARY
This timing summary incorporates elements from the RoboRally basic game as well as the Armed and Dangerous, Crash and Burn, Grand Prix, and Radioactive expansions.

During each register phase, robots interact with board element in the following sequence:
  1. Reveal Program Cards
  2. Robots Move

C. Board Elements Move

Express conveyor belts move one square.
Express & Normal conveyor belts move one square
Currents move one square.
Pushers push one square if active this register phase.
Gears turn 90 degrees.
Crushers crush if active this register phase.

D. Resolve Laser Fire

Board-mounted and robot-mounted laser beams damage robots.
Radiation does one point of Radioactive waste does one point of damage.
Robots may be pushed by options like Tractor Beam or Big Gun.

E. Touch Checkpoints

Robots on checkpoints and repair sites have now touched them and will withdraw future archive copies from those squares, but robots are not repaired at this time. Any checkpoints touched at this time count towards race victory.
Active flamers do one point of damage.
Robots on chop shops may choose one of three chop shop abilities.
Robots on radioactive waste may draw an option card.

After the fifth register phase, end-of-turn board effects occur.

F. End-of-Turn Board Effects

Robots on checkpoints and repair sites are repaired.