Pinter Board Game PBEM

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House Rules Game 4

Rules set are from the original Wizards of the Coast version and Armed and Dangerous.
Each player will receive 2 random option card at the start of the game and must choose 1.
Discarded Options will be added back into the deck randomly if we run out of option cards.
Any rules here superseed the universal house rules.

Option Card Rules and Clarifications


Universal House Rules for PBEM play

Multiple register change effects upon one robot, these are performed in this order (always):
  1. Radio Control
  2. Scrambler
  3. Abort Switch
  4. Conditional
Randomizer will act exactly as Scrambler.
   If hit by both, only one will occur.

Robot Fire is resolved in the following order. This is to prevent problems in certain situations (like being hit by the mini howitzer and pressor beam at the same time from 90 degree angles)
  1. All regular lasers
  2. Option Card Fire in priority order

Option Card Rules and Clarifications